Enemy

Changes to how enemies spawn and/or behave.

  • Ambient Spawns

    Periodically spawns random groups of enemies. The idea is to make the game more unpredictable.

  • Badass Bounties

    Adds many randomly generated bounties to the game. Each bounty will reward you with XP, Money and a random item upon completion. The rarity of the reward items scale with your level. To open the bounty board menu check your modded keybinds menu.

  • Boss XP Boosters

    Adds a new xp booster item some mostly mini bosses can drop, with configurable drop rates and xp multiplier.

  • Enemy Level Randomizer

    Lets you randomizer the level of enemies a bit more. Probably a bad idea.

  • EnemyBalancer

    Scales enemy level to your own level plus an offset, on respawn and on spawn, preventing you from getting stuck while underleveled for example.

  • Loot Midget World

    Every container that has a loot enemy version spawns as one. Requires package loader by mopioid. Credit to mopioid for making the original text mod version before sdk mods existed.

  • Reign Of Giants

    It’s a concept we all know and love: Rare enemy variants, like Loot Midgets and Tubbies. Reign Of Giants extends this to every enemy in the game.

  • Silly Scales

    Randomizes Players, Enemies and Vehicles scale when they spawn. Players are randomized after dying as well. If you’re playing single player I highly recommend using the Alternate player scale.

  • SodOffSkeletonMages

    Skeleton Mages have less chance to cloak each time they appear. Optionally stops them cloaking eventually.

  • Spawn Multiplier

    Adds an option to let you easily multiply the amount of spawns you’re getting, updating live.


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