Enemy
Changes to how enemies spawn and/or behave.
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Ambient Spawns
Periodically spawns random groups of enemies. The idea is to make the game more unpredictable.
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Badass Bounties
Adds many randomly generated bounties to the game. Each bounty will reward you with XP, Money and a random item upon completion. The rarity of the reward items scale with your level. To open the bounty board menu check your modded keybinds menu.
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Boss XP Boosters
Adds a new xp booster item some mostly mini bosses can drop, with configurable drop rates and xp multiplier.
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Enemy Level Randomizer
Lets you randomizer the level of enemies a bit more. Probably a bad idea.
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EnemyBalancer
Scales enemy level to your own level plus an offset, on respawn and on spawn, preventing you from getting stuck while underleveled for example.
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Loot Midget World
Every container that has a loot enemy version spawns as one. Requires package loader by mopioid. Credit to mopioid for making the original text mod version before sdk mods existed.
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Reign Of Giants
It’s a concept we all know and love: Rare enemy variants, like Loot Midgets and Tubbies. Reign Of Giants extends this to every enemy in the game.
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Silly Scales
Randomizes Players, Enemies and Vehicles scale when they spawn. Players are randomized after dying as well. If you’re playing single player I highly recommend using the Alternate player scale.
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SodOffSkeletonMages
Skeleton Mages have less chance to cloak each time they appear. Optionally stops them cloaking eventually.
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Spawn Multiplier
Adds an option to let you easily multiply the amount of spawns you’re getting, updating live.