Gear Score
- By
- Latest
1.1.1- Supports
- BL1 and BL1E
- Coop
- Unknown
- License
- GPL-3.0-or-later
Rates every weapon by DPS and shield by Shield Power according to in-game formula, on item cards wherever you see it (character skills not counted).
The number shows on item cards in your backpack, in vending machines, on mission rewards and on loot lying on the ground. Page Up and Page Down in the backpack shows a DPS page, listing your guns best first.
Weapons: shots x damage x pellets / (shots x fire interval + reload), where shots is the magazine divided by the ammo each shot costs. Shields: capacity + recharge rate x (60 - recharge delay). Every number comes off the item itself, unrounded, so it can differ slightly from the card.
Settings
- Disregard Accuracy: Assumes every bullet hits. Turn it off and the DPS is scaled by the gun’s accuracy.
- Disregard Critical: Ignores critical hits. Turn it off and the DPS is multiplied by the gun’s own critical bonus, as if every shot were a critical.
- Disregard Elements: Ignores burn, shock and corrosion. Turn it off and the extra damage an elemental gun throws is added, scaled by its x1 to x4 rating.
- Compare vs current gear: Off by default. Adds indicators under the score comparing the gun vs the guns you carry, equipped and in your backpack: your best overall (All), of the same weapon type (Type), of the same element (Element, or No Elem for guns without one), and of both (Both). + is your best, - is worse than your best, = is the same as your best.
- Score font size: How big the number is printed on the card.