Skilltree UI Fix
- By
- Latest
1.1- Supports
- BL1
- Coop
- Unknown
- License
- GPL3
Improves the skill tree UI by highlighting skills affected by class mods and clearly displaying their adjusted values.
Changes
NOTE: Installation no longer requires the manual
.upkfile changes - you can install the same as any other.sdkmod
The skill tree information panel now contains colour-coded text to indicate the current and next state of the skill. Below is a table of the possible colour codings.
| Indicator | Description |
|---|---|
| Current Grade (Yellow) | The skill is partially invested into |
| Current Grade (Green) | The skill is fully invested into |
| Current Grade (Red) | Skill is augmented but has not been invested into; warns you that the skill is inactive |
| Next Grade (Blue/Cyan) | Next grade text, only visible if the skill is not fully invested into |
Augmented skills should have a Cyan icon similar to other games - however depending on what mods you have installed this icon might not be visible. The above text based changes are agnostic of the ui changes and should always be there.
Credits
Big thanks to sleepmaster for his awesome work on the flash file changes!