Effect Randomizer
- By
- Latest
0.1
- Supports
- BL2, TPS, and AoDK
- Coop
- Unknown
- License
- GNU GPLv3
- Requires
- Change
Change Util>=0.1
Changes subtle aspects of most game items, so they no longer behave completely as expected.
Alterations:
- Projectiles may borrow each other’s behaviors. They can make unexpected noises, follow odd paths, or even home.
- Firing modes can lase, split, ricochet, or change speeds.
- Parts have different effects on shield behavior. A common Absorb shield with lucky parts may beat a Sham.
- The same applies to classmods. With good parts, a high-level mod could potentially boost a skill more than +6.
- Lastly, relics now boost random attributes. Really want an artifact that improves corrosion damage and movement speed? It might be out there… Note: relics are not supported on TPS. Oz kits have enough quirks already.
Usage:
From the main menu, under Mods, enable ‘Effect Randomizer (New Seed)’. Bring up Options->Mods->Effect Randomizer to enable the effects you want to change, then load your character and start the session as usual. The next time you launch the game, the Mods menu will show a new enabled entry, ‘Effect Randomizer (#)’, where the number is the newly-generated effect seed. Remember that seed - if the game crashes, you’ll need to re-enable that entry.
This is a legacy mod, which will be run in compatibility mode. It may behave slightly odd, and it may stop working at some point in the future.