Frequently Asked Questions

Table of Contents

Can I use this alongside text/blcm mods?

Yup, they’re fully compatible - though as always, specific mods may have issues when used together.

Tilde isn’t opening the console / I want to use a different console key

Tilde isn’t quite a standardised key, so on some keyboard layouts a different character sends the same signal to the game. You can check this site for a reference.

OpenBLCMM provides a helpful menu to rebind the console key, under Tools -> INI Tweaks.

Alternatively, you can manually rebind the key. Open the file <my documents>/My games/Borderlands 2/WillowGame/Config/WillowInput.ini in notepad. Search for ConsoleKey=, and replace the key as appropriate.

My game is crashing…

Immediately on starting / After hitting play in the launcher.

Try install the latest Microsoft Visual C++ Redistrubutable.

What does it mean if a mod’s a legacy mod?

SDK version 3.0 went through a major rewrite, which significantly changed the best way to write mods. Legacy mods are simply all mods created before this version. Since these were written with an older version in mind, some of their behaviour might now feel a bit off. There might also be a few issues if used in scenarios enabled by the new sdk - for example, in older versions of the SDK you could only enable mods while on the main menu, so some legacy mods might have issues if enabled while in game.

The legacy mod compatibility layer will be removed at some point in the future.

I tried extracting a mod zip, but it’s not appearing in the mod menu

This is usually caused by accidentally extracting to a nested folder. If you open the folder you extracted, sdk_mods/<Mod Name>, and just see another folder sdk_mods/<Mod Name>/<Mod Name>, you’ve run into this.

Comparing normal vs nested mod folders

To fix this, simply copy the inner folder and move it up a level. To avoid running into it in future, always drag the folder directly out of the zip file.

Why do some SDK mods disable when I restart the game, when others stay enabled?

In legacy mods, the mod author had to explicitly turn on auto-enabling. It may simply never have been updated to turn it on.

In modern mods, auto-enabling is on by default, so if a mod doesn’t auto-enable, the author must have deliberately disabled it.